Tag: OrbitControls
Getting Started with Three.js in Vue 3
Three.js is a powerful JavaScript library that makes working with WebGL simpler and more accessible. Combined with Vue’s reactive system and component-based architecture, you can create impressive 3D visualizations with clean, maintainable code. This is the first of six tutorials on Three.js Complete code for the series of blog posts is available on GitHub. In…
Three.js Lighting and Textures
In this article, we’ll explore how to implement advanced lighting and textures in Three.js within a Vue 3 application. Building on our previous overview of Three.js, we’ll dive deeper into creating realistic scenes with proper illumination and surface details. This is the second article in a series on Three.js: Complete code for the series of…
Physics and Collisions in Three.js
Physics simulations add a new dimension of realism to 3D web applications. In this tutorial, we’ll explore how to implement realistic physics and collision detection in Three.js using the cannon-es physics engine. You’ll learn how to create interactive 3D objects that respond to gravity, collisions, and user input. This is the third article in a…
Enhancing Three.js Scenes with Shadows and Fog
Introduction Three.js is a powerful 3D library that makes WebGL accessible for web developers. One of the key aspects of creating realistic 3D scenes is the implementation of environmental effects like shadows and fog. In this tutorial, we’ll explore how to add these effects to enhance the visual quality and depth perception in your Three.js…